
Crash Test Alley
Strap the dummy in, pick a speed, launch. Land it on the bullseye for the big ticket payout. Slow motion and rewind, because you'll want to watch that again.
Games
All VR, all made here in Kansas City. The status chip on each one is current; if it says a thing isn't out yet, it isn't.

Starlite Commons is a two-level mall in 1992, and it's dying: stores going dark one by one. You're the new night manager. You walk it after hours, play what's still running, earn tickets, and bring the place back one store at a time.
Trailer: captured from the real build, no mock-ups.

Strap the dummy in, pick a speed, launch. Land it on the bullseye for the big ticket payout. Slow motion and rewind, because you'll want to watch that again.

Guided laps of the mall with a lap and step counter, and power-walkers for company. Works with a stick, or on a real treadmill if you have one in front of you.

Every game pays tickets. The prize shelf takes them. There's a comfort menu up front (seated, snap or smooth turn, vignette) so more stomachs can play.
Also in the current test build: the CyberZone VR arcade wing, where ten pods start our rebuilds of the 1990s pod games.
Later updates, planned with no dates: Rooftop Run over a voxel Kansas City, more stores reopened, regulars, jobs starting with a night shift on security, friends in the mall, and a big multiplayer stand to save the mall from the bulldozers. Early Access means things will change under you.
Our recreation of a 1990s VR arcade, in engine.Our multicade for 1990s arcade VR. Twelve lost pod games we rebuilt from footage are included and play right away. Fourteen original pod games have launchers too; for those you bring your own files. Plus Phantom Freight, our own dark ride. Runs in a SteamVR headset or in a window.

A drive-in lot at night, a giant screen, and your DOS games on it. Bring your own games; the player is DOSBox-X underneath, and our source is on GitHub under the GPL. It does one thing and it's cheap.
The pad in the lot: big sticks, a d-pad and buttons you work with your VR controllers. In engine.
Arcade sticks and a FIRE button. Grab a stick and slap the buttons, or aim a controller at the screen to use the mouse. In engine.Play it like a mouse, or like a pad. Aim a controller at the screen and the pointer follows it; pull the trigger to click. Or use the sticks for arrow keys, or walk up to the giant pad and arcade sticks in the lot and work them with your hands.
Group play is in development. The plan: friends join your drive-in, watch and hear the same game, and either take turns or all work the giant controls together. It isn't in the current build.
Artillery Passage, London (scan by artfletch, CC BY 4.0), in the test build.Not a mall game: our walking app. Walk through 3D scans of real places on a treadmill at home, going wherever you look. A spare wired mouse and a used manual treadmill are enough; a keyboard or gamepad works too.
Playtest calls go out on Discord first. Headset or desktop, both help.