gainesphereSTUDIOS Discord

Studio

About the studio

Gainesphere is a small media studio in Kansas City, Missouri, run by a 3D and stop-motion animator. At the core are VR game design and animation. Everything else we do grows out of those two.

What we do

Two main crafts, and a lot of trades around them. Each one feeds the others: the animation is in every game, the scans become places to walk, and the old arcade machines are the reference for all of it.

Main craft

VR game design

VR games set in the places we grew up in, designed, built and tested here:

  • MallVR Starlite: a dying 1992 mall you bring back to life as the night manager.
  • MallVR: a multicade for 1990s arcade VR, with twelve lost pod games rebuilt from footage.
  • Splat Walker: walk, ride and play in real places on your own treadmill.
  • DOS Drive-In VR: your DOS games on a giant drive-in screen.

Main craft

Animation

The studio is run by an animator, and it shows in everything we make:

  • 3D animation: models, rigging and animation, from game characters and props to finished renders and cutscenes.
  • Stop motion: animated by hand, frame by frame, with books and supplies for people making their own.

From the portfolio

Older 3D work: characters, cartoons and rooms, modelled, lit and rendered here.

A cartoon band on stage, 3DBand cartoon
A round cartoon character, 3DCharacter test
A cartoon head with wild hair, 3DCartoon head
A rendered lobby interiorLobby interior
A dark cathedral interior, renderedCathedral interior
A tall tower, renderedTower

Also from the studio

Video production

Trailers, promos and short animated videos, from storyboard and music to the finished cut, in widescreen, vertical and 3D.

Splats and 3D scans

Gaussian splats and 360 tours of real places. We scan homes, rentals and businesses around Kansas City.

Software development

Our own tools and engines: the MallVR engine, the Splat Walker app and its treadmill reader, and DOS Drive-In VR, whose source is on GitHub.

Coloring books

Original coloring books from Gainesphere Press: seasonal favourites, arcade nights, cryptids, UFOs, punk shows and hot rods.

Arcade parts

Parts, mods and game-room goods for arcade cabinets. Can't find a part? Ask us; we've probably seen one.

VR history

The short story of 1990s arcade VR, in our own words, and the work to keep those games playable before the last machines are gone.

How we work

  • Pay once. One price and every update is free. Tips are welcome and never a gate.
  • Built in public. Builds and playtests go to Discord first, and the people there have a say in what gets built next.
  • Honest about what's in the box. If a game needs files you have to bring yourself, we say so on the page and in the app.
  • Made by hand where it counts. The studio is run by a 3D and stop-motion animator, so a lot of what you see is modelled and animated by hand.
  • Real places, real machines. We grew up in Kansas City malls, rinks and arcades, and we still own and play 1980s and 90s arcade cabinets. They are the reference for what we build.

How it started

Gainesphere started as a maker shop: animation, arcade parts and books. The games grew out of that, and the 3D scanning grew out of the games. You can see the animation work in the portfolio.

Shopfronts in Starlite Commons
Company
Gainesphere LLC
Based in
Kansas City, Missouri
Games
MallVR Starlite, MallVR, Splat Walker, DOS Drive-In VR
Also
Software, 3D scans and splats, 3D animation, stop motion, video production, coloring books, arcade parts
Engines
Unity (Starlite, Splat Walker); our own engine plus DOSBox-X (MallVR, DOS Drive-In VR)
Size
Small. You'll usually talk to the owner.

Devlog

Short, dated, and only about things that actually happened in the build. If it's a plan, we say it's a plan.

  1. Studio

    3D scans and 360 tours

    We now scan homes, rentals and businesses around Kansas City: 360 tours and full 3D walk-throughs, with the same camera and know-how we use for Splat Walker. Prices and examples.

  2. Splat Walker

    A ghost town of our own

    A small desert ghost town we built ourselves, with buildings you can walk into. Walk it, ride through it, or play the splat games in it.

  3. Splat Walker

    Crate runs, easy menus, faster loading

    Paper runs and seed-bomb runs from a milk crate on your bike or scooter. A title screen and a short Basic menu, with the rest under Advanced. The big park now opens in about four seconds instead of over a minute. Plus our own synthwave soundtrack, and team colours that also work for colour-blind players.

  4. Splat Walker

    Splat Rider and the big park

    Ride instead of walk: scooter, bikes, BMX, skates and boards, with tricks and a race mode. And a big park we built ourselves: a long outer loop, a running track, woods, a lake and a street of shops.

  5. MallVR Starlite

    The CyberZone arcade wing

    The 1990s VR arcade from MallVR is now a wing of the Starlite test build: ten pods that start our rebuilds of the pod games.

  6. MallVR Starlite

    The demo runs as one Windows build

    Mall hub, Crash Test Alley and Mall Walker now start from a single exe, in a headset or on a desktop. First owner playtest: the hub door into Crash Test Alley works, and the result board was hiding behind the distance board. Fixing that next, then the first ten minutes.

  7. MallVR Starlite

    The voxel mall is the demo hub

    The grey placeholder mall is out; the two-level voxel Starlite Commons is now what you spawn into. Stores still need a lot of detail work. Also: little round things that roll at you in the dark hall are staying, by popular demand of one.

  8. MallVR

    v0.16.0

    New PC build on the download page and a new Quest build. Fixes the menu freezing after your second game, adds borderless fullscreen, and the Lost Games that walk now walk like the originals did: stick to move, side-step, smooth turn.

  9. MallVR

    v0.15.0: the twelve Lost Games

    Twelve pod games nobody has found a copy of, rebuilt from surviving footage as playable stand-ins with music. They're in the box and play right away. We'd still rather have the real ones; if you know where a copy lives, tell us.

  10. DOS Drive-In VR

    DOS Drive-In VR for PC goes on sale

    $9.99 in our store. DOSBox-X underneath, our source on GitHub.

Overview of our recreated 1990s VR arcade: stand-up and sit-down pods under spotlights, patrons waiting, a scoreboard in the middle
Our recreation of a 1990s VR arcade, in engine.
Visitors stand by a row of stand-up pods under hanging signs in our recreated VR arcade
Stand-up pods and the people who queue for them, in engine.
A queue of patrons and a staff host in the foyer of our recreated VR arcade
The queue in the foyer, in engine.
Inside Rewind Video: aisles of tapes under genre signs and a New Releases wall
Rewind Video, inside the voxel mall, in engine.
Inside Tape Deck Tunes: racks of records and tapes, a jukebox and posters
Tape Deck Tunes, in engine.
A helicopter view of a voxel Kansas City with ring markers over the skyline
Kansas City from a helicopter, in engine.
A checkered test car on a long road with a skyline behind it
Crash Test Alley, in engine.
DevilMaster, the red low-poly devil boss from Phantom Freight, holding a trident in front of a dark red sky
DevilMaster, the boss of our Phantom Freight ride. A render of the in-game model.
A low-poly stone cathedral with a dome, two small towers and a cross, glowing in golden-hour light
The High Road: a church for the mall’s quiet places. Planned for the game, not built yet. A model from our library, rendered.

Builds land on Discord first

New builds, playtest calls and the longer write-ups go there before they go anywhere else.

Get in touch

Players

Help, bug reports, playtests, high scores.

Press and creators

Fact sheets, screenshots, keys.

Everything else

Orders, business, partnerships.